CRISTINA SANCHEZ ROMERO*. The Bystander’s Role in Cyberbullying Prevention: Immersive Learning through Gamification and the Metaverse. Trends in Computer Science and Information Technology, [S. l.], p. 043–046, 2025. DOI: 10.17352/tcsit.000096. Disponível em: https://www.engineegroup.com/tcsit/article/view/TCSIT-10-196. Acesso em: 26 sep. 2025.