Effects of using augmented reality on students’ learning
Main Article Content
Abstract
This article presents the results of a systematic review of the literature regarding the effects of using Augmented Reality (AR) on the learning of science students (Natural Sciences and Biology).
The PRISMA methodology was used. Ten articles were selected from indexed journals, in a period of time between 2010 and 2022, after applying the inclusion and exclusion criteria. The main inclusion criteria were: only articles with students from Basic and Secondary Education (equivalent to ISCED 2 and 3) and that report results in students’ learning. The main exclusion criteria were: duplicate articles and those that did not present a teaching strategy associated with the use of AR. The databases consulted were Scopus, ScienceDirect, Springer Link, EBSCO and Web of Science.
Eight out of ten of the selected articles used an experimental methodology.
The results indicate that AR had positive effects on students’ learning and motivation, as well as on other variables such as visuospatial skills and student involvement in tasks.
Downloads
Article Details
Copyright (c) 2023 Faria A, et al.

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Licensing and protecting the author rights is the central aim and core of the publishing business. Peertechz dedicates itself in making it easier for people to share and build upon the work of others while maintaining consistency with the rules of copyright. Peertechz licensing terms are formulated to facilitate reuse of the manuscripts published in journals to take maximum advantage of Open Access publication and for the purpose of disseminating knowledge.
We support 'libre' open access, which defines Open Access in true terms as free of charge online access along with usage rights. The usage rights are granted through the use of specific Creative Commons license.
Peertechz accomplice with- [CC BY 4.0]
Explanation
'CC' stands for Creative Commons license. 'BY' symbolizes that users have provided attribution to the creator that the published manuscripts can be used or shared. This license allows for redistribution, commercial and non-commercial, as long as it is passed along unchanged and in whole, with credit to the author.
Please take in notification that Creative Commons user licenses are non-revocable. We recommend authors to check if their funding body requires a specific license.
With this license, the authors are allowed that after publishing with Peertechz, they can share their research by posting a free draft copy of their article to any repository or website.
'CC BY' license observance:
License Name |
Permission to read and download |
Permission to display in a repository |
Permission to translate |
Commercial uses of manuscript |
CC BY 4.0 |
Yes |
Yes |
Yes |
Yes |
The authors please note that Creative Commons license is focused on making creative works available for discovery and reuse. Creative Commons licenses provide an alternative to standard copyrights, allowing authors to specify ways that their works can be used without having to grant permission for each individual request. Others who want to reserve all of their rights under copyright law should not use CC licenses.
Karagozlu D. Determination of the impact of augmented reality application on the success and problem-solving skills of the student. Quality and Quantity. 2018; 52: 2393-2402.
Singh A. Virtual reality, augmented reality, and mixed reality: Human-computer interaction 2019. Independently published.
Milgram P, Kishino F. A taxonomy of mixed reality visual displays. IEICE Transactions on Information and Systems. 1994; 77: 1321-1329.
Azuma R. A survey of augmented reality. Presence: Teleoperators and Virtual Environments. 1997; 6: 355-385.
Petrov P, Atanasova T. The effect of augmented reality on students’ learning performance in stem education. Information. 2020; 11: 209-219.
Almenara J, Osuna J. Learning ecosystem with “augmented reality”. Technology, Science and Education Magazine. 2016; 5: 141-154.
Nincarean D, Ali M, Halim N, Rahman M. Mobile augmented reality: the potential for education. Procedia – Social and Behavioral Sciences. 2013; 103: 657-664.
Zheng S. Research on mobile learning based on augmented reality. Open Journal of Social Sciences. 2015; 3: 179-182.
Page M, McKenzie J, Bossuyt P, Boutron I, Hoffmann T. The PRISMA 2020 statement: an updated guideline for reporting systematic reviews. BMJ. 2021; 372: 1-9.
Say S, Pan V. The effect of instruction with augmented reality astronomy cards on 7th-grade students’ attitudes towards astronomy and academic achievement. The Turkish Online Journal of Educational Technology. 2017; 295-301.
Weng C, Otanga S, Christiano S, Chu R. Enhancing students’ biology learning by using augmented reality as a learning supplement. Journal of Educational Computing. 2020; 58: 747-770.
Parong J. Multimedia learning in virtual and mixed reality. In The Cambridge Handbook of Multimedia Learning. Cambridge University Press. 2021; 498-509.
Sahin D, Yilmaz R. The effect of Augmented Reality Technology on middle school student's achievements and attitudes towards science education. Computers & Education. 2019; 144: 1-11.
Hung YH, Chen CH. Huang S.-W. Applying augmented reality to enhance learning: a study of different teaching materials. Journal of Computer Assisted Learning. 2016; 33: 252-266.
Weng C, Otanga S, Christianto S, Chu R. Enhancing students’ biology learning by using augmented reality as a learning supplement. Journal of Educational Computing Research. 2020; 58: 747-770.
Gopalan V, Zulkifli A, Bakar J. A learning performance study between the conventional approach and augmented reality textbook among secondary school students. AIP Conference Proceedings. 2016; 1761: 020039-1-020039-5.
López J. Appropriation of augmented reality as support for the teaching of natural sciences in primary basic education. Revista Boletín Redipe. 2018; 7: 144-157.
Gnidovec T, Žemlja M, Dolenec A, Torkar G. Using augmented reality and the structure-behavior-function model to teach lower secondary school students about the human circulatory system. Journal of Science Education and Technology. 2020; 29: 774-784.
López-Cortés F, Moreno E, Palmas-Rojas C, Rubilar C. Levels of external representation of secondary school students about mitotic cell division: an experience with augmented reality. Pixel-Bit, Media and Education Magazine. 2021; 62: 7-37.